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Independent Game Studio · Antalya, Türkiye

We build games worth scaling.

A small, senior studio building and validating original mobile games through fast execution, strong engineering and real player data.

Featured game

DoGoal

Real-time 1v1 football built for mobile.

Fast matches, direct competition and skill-based play — powered by multiplayer infrastructure built by our own team.

  • Real-time multiplayer
  • 1v1
  • Mobile
  • Original IP
Format
Real-time 1v1 PvP
Platforms
App Store · Google Play
Core
Physics-driven striking, saves and rebounds
Built
Client, backend and multiplayer in-house
Download DoGoal on the App Store (opens in a new tab)Get DoGoal on Google Play (opens in a new tab)
  • Real-time 1v1 match in the snow arena
  • Striking and defending on the grass field
  • Physics-based play with a wrecking-ball modifier
  • Choosing match cards before kick-off
  • Card collection screen
  • Opening a premium card pack
  • Customising stick, ball and arena
  • Unlockable arenas

How we build

We don't scale ideas. We scale evidence.

Creativity gets a game started. Evidence decides what happens next.
  1. 01

    Prototype

    Turn ideas into playable builds quickly. If it isn't fun in the hand, it doesn't move on.

    Output — Playable build

  2. 02

    Test

    Put the experience in front of real players and measure the signals that matter.

    Output — Real players

  3. 03

    Learn

    Read player behavior, marketability and retention to decide what earns another iteration.

    Output — Behavior · marketability · retention

  4. 04

    Scale

    Invest deeply only when the product earns it — then commit the team behind it.

    Output — Talent and capital

Not every prototype should become a game. The loop exists to find out quickly, and cheaply.

Engineering

Games backed by real engineering.

Multiplayer, backend systems, live services and production infrastructure are part of the studio — built into how we work, not bolted on later.
  • Real-time multiplayer

    Live PvP match flow and networking — the foundation DoGoal runs on.

  • Backend & game services

    Accounts, matchmaking, progression and in-game economy, built and operated by us.

  • Analytics

    Instrumentation designed in from the first prototype, so every test produces usable data.

  • Live operations

    Missions, rewards and content run as an ongoing service, not a one-off release.

  • Web & native

    From lightweight embedded web games to native mobile clients.

Selected work

We ship into production.

All work

Original game · iOS & Android

FooQ

Guess the player. Beat your rival.

A head-to-head football quiz: read the clues — club, nationality, position, age — and name the player before your opponent does.

  • PvP quiz
  • Football
  • Mobile
Download FooQ on the App Store (opens in a new tab)Get FooQ on Google Play (opens in a new tab)

Client work · Shipped

İstanbul Metropolitan Municipality

Embedded game experiences

A collection of lightweight web games designed and shipped for integration into İstanbul Metropolitan Municipality's consumer application: small, fast-loading games running inside a large-scale production app.

Tap a game to play the web build.

Our product · HTML5 for brands

Nimblefun

Turn a brand campaign into a 30-second game.

Our HTML5 platform for brands: games built in a brand's own colours and artwork that run straight in the mobile browser — shared as a link, QR code or embed, turning players into leads and scores into rewards.

Social AR games shipped for brands including Maybelline New York, L'Oréal Paris, Garnier and Bioderma.

Visit nimblefun.com (opens in a new tab)
  • No app to download

    Runs in the mobile browser, in-store, at events or on social.

  • Brand assets in, game out

    Logo, colours and products applied to ready-made mechanics.

  • Leads, rewards, analytics

    Built-in lead form, coupon rewards and real-time dashboards.

Studio

Small team. Serious experience.

Idealink has been building software products and interactive experiences for more than 15 years. Idealink Games brings that engineering experience into a focused game studio built from Antalya, Türkiye.

We're deliberately small, senior and hands-on. The goal is simple: build quickly, learn from real players, and concentrate talent and capital behind the games that earn it.

Experience
15+ years building software products
Base
Antalya, Türkiye
Model
Games and engineering under one roof

Team

  • Can Koçoğlu
    Can KoçoğluFounder
  • Hakan Turinay
    Hakan TurinayProduct Manager
  • Dünya Kılavuz
    Dünya KılavuzDevelopment
  • Dudu Melodi
    Dudu Melodi3D
  • Gökçe Kökcan
    Gökçe KökcanUX/UI

Coming soon

Always building the next one.

New games moving through our prototype → test → learn loop. Player signals decide which ones ship.
  • RedHaven app icon

    Merge

    RedHaven

    Restore the club. Uncover the truth.

    In development

  • Matchday Tycoon app icon

    Idle arcade

    Matchday Tycoon

    In development

Contact

Let's talk games.

Investors, publishing partners, game-industry operators and talented builders — we'd be happy to hear from you.